Pillars of Eternity is a role-playing video game developed by Obsidian Entertainment and published by Paradox Interactive. The game features a party-based real-time-with-pause tactical gameplay, fixed isometric user interface for the game-world with two-dimensional pre-rendered backdrops, in a similar vein as its spiritual predecessors Baldur’s Gate, Icewind Dale series and Planescape: Torment. As the player’s characters explore an area map, it is unveiled. There is a fog of war effect on areas the player has already explored and has moved away from. The character classes and game mechanics are similar to Dungeons & Dragons, but are a proprietary system created for the game.
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